
The innovative and speculative design methodology known as Design Fiction (sometimes called Design for the Future) employs narrative, prototyping, and visual artefacts to investigate potential, realistic, or thought-provoking futures. Futurist Bruce Sterling invented and popularized it, and designers like Julian Bleecker have since refined it. Its focus is on utilizing design to think, rather than foreseeing the future. to question assumptions, consider alternatives, and initiate conversation regarding it.

The fundamental tenet of Design Fiction is hypothesis above solution. Instead of addressing current issues, design fiction envisions “what if…” situations, looking at technologies, systems, and cultures that may exist. The second fundamental idea is that narrative may be used as a tool. Designers create fictitious worlds or stories, such as movies, posters, mockups, etc. prototypes, interfaces) to give those futures a sense of reality and tangibility. The third and last fundamental tenet is critical reflection. It fosters discussion rather than “is.” not “is this possible?” but rather “what would it mean if it did?” or “should this happen?”

The believability, relatability, and emotional impact of speculative futures depend heavily on visual design. Visual communication, such as concept art, UI mockups, product renders, film props, and posters, is frequently used in design fiction to give ideas shape. As an illustration, a fictitious smartphone interface for an AI-run government helps viewers consider the moral and social ramifications of monitoring. Additionally, effective visual design contributes to the “diegetic believability” of the fiction, making it seem realistic enough to hold disbelief. How people interact with speculative artifacts depends on their appearance and sensation. In addition, designers employ visual storytelling to spark ideas rather than to promote. News pieces, product advertisements, museum displays, posters, zines, and interfaces may all replicate imagined futures.
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